Archers can suppress Vikings, and Heavy Knights can defend against and deter Pirates, allowing Men-At-Arms can cut them down. When securing territory, Knights should approach from an angle that grants their Archers good line-of-sight, and preferably a chokepoint for Heavy Knights to fall back to in case of emergency.
This mod for is currently in.Welcome to Pirates, Vikings & Knights II - OverviewPirates, Vikings & Knights II is a Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.Cooperation will lead you to victory and glory!.FeaturesUnique Classes.
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Each team will eventually have their own unique set of classes (6) that correspond to the team.Unique Weapons. My little alchemy 2 all combinations. Each Class spawns with their own unique. These are historically accurate and unique, each adding a different strategy to how the class is played.Multiple Game Modes. Booty, Booty Tag, Territory, Pillage, Siege.!Melee Combat system including blocking/parrying. Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.Special Abilities.