Audio feature, State, Notes. Separate volume controls. Surround sound. Closed captions. Mute on focus lost. Welcome to Ylands part 1! Ylands is a low poly survival game where you collect resources, craft tolls, and create your own sandbox scenario adventures! You also have full control over your.
Hey there Ylanders!Hope you enjoyed Easter and our Easter themed mini-update, but we’re still working hard on 1.3 and we are still on track to release Watery Water in June! It hasn’t been easy in this climate, but the team has adapted to the current situation well and we are on our way to release one of the best updates yet.But that’s not all, we are already working on update 1.4 too! And (if it’s even possible) it’s even more exciting than Watery Water! I won’t give away too much right now, but from the newly updated Roadmap you can see, that we have some cool features prepared for you guys ?In the next weeks, we’ll be talking predominantly about 1.3 but we’ll throw in some 1.4 hints in also, so look out for those.And until then, stay classy, but most importantly stay safe Ylanders!
Tl;dr- New Rideable Animals- You'll be able to ride Camels, Sheep, Boars and more!- When you fall off your boat, it will stop- Funny videoHey there Ylanders!We trust you’re having an exciting time with Astonishing Adventures. Have you found Elves or Goatmen? What is your strategy for defeating the feared mutant Golems? But do not fear! Astonishing Adventures might be out, but we’re already working on the next update. And while today’s feature isn’toverlyserious, it is loads of fun ?So in update 1.3, we will be making a lot more animals rideable. You might’ve already seen the video and riding a pig is just a huge hoot ? But other animals will also be rideable.
So, for instance, the fluffy sheep, awkward camels, stubborn goats, elegant deer, awe-inspiring rhinoceros and of course the fearsome ostrich are all going to be rideable with maybe even more animals joining the mix too ? All of these will also have different speeds, so races will be needed to find out, who’s the quickest ? Which animal are you most excited to ride?In other news, we also have a quality of life improvement that a lot of you requested. I’m sure it happened to us all, we build a lovely boat and head off exploring. And then we see an Yland in the distant on starboard, so we head there and go just a little too much forwardand fall into the ocean. And off goes our pride and joy into the sunset, while we’re stuck swimming to shore. Well, not any more Adventures! If this happens to you again, the ship will stop!
The ship will automatically stop if no one is on the ship. But if you fall off and your mate is still on the ship, it won’t stop. Then you’re at the mercy of your crew as any captain is ?And that’s it, for now, Ylanders, but watch this space for more cool news about the upcoming 1.3 update. Tl;dr- New uploading process to the workshop- Hide your games- Minor rules changesHello there, Ylanders!With the new exciting version 1.2 released, it's time to go over some smaller but equally important features we introduced, this time the changes we made to the uploading process in the Editor.The feature that will save the most time to all creators is our new direct upload from the Editor. If you're working on a creation that has been already uploaded on the Workshop and you want to upload a new version, you can do it simply and fast by clicking Export Game and Quick Upload.
No more stopping your creative process to go through the uploading process every time!Another big problem many creators faced is that in order to build a bigger game, you had to publicly upload everything so all players could access even things you didn't want to share - games for testing, compositions you want to share with your friends to build together, etc. After 1.2, you can hide any submission on the Workshop so you can access them, but don't have to worry about other players seeing them too or getting your creation blocked for breaking the Workshop rules.Speaking of the rules, we introduced some minor changes there too.
You can now find them in a thread here:, where you can also ask for help with any Workshop troubles. We've been cleaning the Workshop every week and it's very important for us that it stays useful and every creation gets the attention it deserves.That's about it for the new uploading process, be sure to check out the big Editor UI overhaul, it's pretty neat.Stay classy Ylanders! Hey there Ylanders!At a time, where most of us can’t go outside into nature and off to Explore new and fun places, we thought it’d be nice to go Exploring in Ylands instead.So to celebrate the recent 1.2 Update: Astonishing Adventures we have discounted the Exploration Pack.
The Exploration Pack unlocks the Exploration game mode, 4800 Coyns and a unique pet and costume. And now with new exciting monsters to meet, such as the imposing Golem, fearsome Wendigo and smelly Goatman this is a great time to dive into some Exploration Adventures.The sale will be till the 1st of April.
Hey there Ylanders!So it’s here, Update 1.2 and boy is it a big one. We have talked about the different aspects of the update for many weeks now, but today it all comes together in a glorious fantasy tapestry. And while we have some great additions to Exploration with Random Encounters featuring Goatmen, Wendigos, Golems and Elves and with Mutated Golems now roaming the deep dark caves, there are also some really great Editor improvements. Tl;dr- New 2020 Roadmap- Exploration and Editor features- Stay safeHey there Ylanders!We hope you are all faring well and that you are keeping safe. The Ylands team, although we’re mostly confined to our homes, hasn’t stopped working on the game and we are excited to announce some great features we’re preparing and to unveil our 2020 Roadmap. We will be adding to the Roadmap further down the line, but even now there is a lot to look forward to.
We have update 1.2 and 1.3 ahead of us with some great additions to Exploration and the Editor. A lot of these features are community-driven and taken from your great suggestions, so please don’t stop them coming, because they really help us focus, on what is needed in the game and what would be cool to add in the future.We also have a big event planned for later this year, but can’t say too much about it yet, just that you start dusting off your Editor skills.And finally please do keep safe and reach out to other community members, so we don’t all lose our minds out there. We are so proud, that we have such a great community and we hope you’ll all stay in touch and especially if you can’t go Exploring in the real world, we can Explore together in Ylands.Stay classy and safe Ylanders. Tl;dr- Not just Exploration, but Editor too gets a few updates- UI overhaul- Terrain tools upgrades- New Key BindingsHey there Ylanders!So while in the last few weeks we talked a lot about new features coming into Exploration, we haven’t forgotten about the Editor either. We made a total UI overhaul of the Editor to make it more approachable to new Creators, but also to make life easier for seasoned Creators.We reorganized the Editor Header.
We have grouped all tools into categories to help new creators to better navigate them. However, for more experienced users we added 'Advanced mode' which still provides quick access to all the tools at once. Tools that were hidden in the Editor Menu (i.e Custom controls) were moved to the header itself, to be always at hand.
Also, object properties were moved from a standalone window to a designated panel on the left and are now always visible.Another aspect we worked on is the terrain tools. Add mode now behaves more consistently and does not create terrain glitches. All terrain brushes can also be 7x bigger now and you can play around with the intensity, so you can make detailed changes or huge terraforming sweeps. Stamp mode will also give you the option to instantly add/remove terrain. Also terrain tools are much faster now. So you can really start making those mountains without performance issues.Testing Mobile games will also become possible on PC, so you don’t have to run to your phone or tablet any time you want to try out a new script you made. Hey there Ylanders!We have some great music in Ylands and some great sound effects as well, but our audio guys are always hard at work to come up with cool new tunes and ways of getting players even more immersed in the game. A Warrior fights more ferociously when blood-curdling music begins, Explorers delve deeper and farther, when emboldened by an adventurous tune and trying to avoid enemies is even more nerve-racking, when accompanied by a tense soundtrack.This is why two new songs are coming into the game in 1.2.
One is an epic orchestral battle tune, perfect for the thick of battle. The other a tense stealthy song that will make any close encounter with dangerous animals or mutated monsters an adrenaline-filled experience. Creators will be able to implement them into their games and let them play at specific instances when they want to build tension or give gravitas to a scene.In the future we’ll be adding even more songs of different moods and genres and we’ll give even more control to the Creator to change the default tracks played, when the player for instance goes into a cave or enters combat, but that is down the line.In 1.2 the audio team has also tweaked all the atmospheric sounds and made them more specific to certain biomes to make them even more distinct from each other. And in the future Creators will be able to do the same for their own games, to give certain areas a different feel from others, so, for instance, putting in sci-fi sounds and ambiance in, when players enter the big sprawling city of the future.Of course, there will be other improvements of the sounds in the game and there has been a lot of optimizing and balancing of sound effects throughout.So a lot to.hear forward to in 1.2.And until next time, stay classy Ylanders. Tl;dr- New Fantasy Creatures: Golems, Goatmen, Wendigos- New NPC's: ELVES!!!- New Random Encounters in Exploration including all new creatures- Crystal Golem to appear randomly in Exploration cavesHey there Ylander!Today’s Dev Diary is going to be pretty ‘Fantastic‘ (PLEEAASEE excuse the pun). We’ll have quite a lot of new creatures joining us in 1.2 and they truly come from a different realm.
We already hinted, that the upcoming update will be the ‘RPG update’ (official name WiP) and here is part of what we meant.So in 1.2 Golems will make their rumbling entrance being a real challenge for any Adventurer. These larger than life creatures are great for protecting valuable treasures, being part of elaborate puzzles or a great way to just scare the bejesus out of any player.But these won’t be the only enemies entering the fray: The Wendigo and the Goatman. Both will be a superb addition to any dungeon or creepy ritual ring in the wild. These monsters behave uniquely in that they prepare and then charge ferociously towards their prey.
They usually hunt in packs, but even a single Wendigo can ruin a player’s day.From the misty shores of far off lands the Elves have made their grand entrance. They are a new type of NPC, which will make any fantasy setting come alive with these graceful inhabitants. Sure, you can make them aggressive towards the player, but they are a great new addition for colourful quest givers, traders or just inhabitants to meet on your travels. Also with a bit of innovative colouring you can make Dar Elves or Vampires and other creatures.Of course, you’ll also be able to find the Golem, Goatman, Wendigo and the Elves in countless new Random Encounters, which will spawn in newly created Exploration maps. You’ll get to meet the new Elves, battle the fearsome Wendigo and complete puzzles to satisfy the watchful Golems.
Also the crystal Golem will appear in caves to give even the most experienced explorer a run for his money (and his life).And that’s it for now, but keep a close lookout here and on our Social Media (Facebook, Twitter and Instagram) for more information regarding our plans and updates.And until next time, stay classy Ylanders. Two years after we last looked at Ylands, 'a promising sandbox game' and toolkit in development at Arma studio Bohemia Interactive, it's finally exited Early Access and is now in full release on Steam.The 1.0 release also makes the game free to play (it was previously $15), which Bohemia hopes will help kickstart the community of creators supporting the game.
With the transition, the 'Explore mode,' which challenges players to survive and flourish on islands populated with pirates, bandits, dangerous animals, and worse—akin to Minecraft's Survival Mode, from the sound of it—is now offered as separate DLC. Players who purchased the game while it was in Early Access will get the Exploration Pack DLC automatically.Bohemia said that it will continue to support Exploration mode, but, also like Minecraft, it's focusing heavily on community creations. Players can share their works through the Ylands Workshop, and optionally monetize them with a 'Transaction' game logic available in the editor that enables players to purchase Coyns, the premium currency in Ylands. Creators will receive 70 percent of Coyns purchased in their games, 'if that game runs in our protected environment on any Rented dedicated server or Automatic server.'
The free-to-play transition isn't going over particularly well with the existing player base, many of whom have expressed frustration with the change in a recent influx of negative user reviews on Steam. But while the change might have been unexpected, I don't think it's entirely surprising: Bohemia's six-year-old military FPS Arma 3 is still thriving in part because it's supported by a robust community of creators, and the studio seems to be looking for similar magic with this game.' As Ylands is predominantly a creators platform, Bohemia Interactive is planning on supporting it for many years to come,' it said in the announcement.' This version of Ylands is the definitive creativity toolbox, builds on the foundations laid down in Early Access and complements the core gameplay with many new features and additions to bring limitless fun and creativity to old and new players alike.' Ylands is also available on Android and iOS mobile devices. To find out more about what's changed in the release version, hit up ylands.com. The patch note is an underappreciated art form.
Among the dry details of damage buffs and bug fixes are occasionally brilliant puns or revelatory details about the absurd complexity of videogames. Dwarf Fortress is the undisputed king of unintentionally hilarious updates ('Cleaned up the bear situation'), but we've also written about some of the all-time greats from Ark: Survival Evolved, Rust, and World of Warcraft.Absurdity is always with us, though, and the good gods know we've needed every laugh we could find in 2017.
To find the very best ones, I dove through the 2017 community updates and patch notes from all kinds of games. Deep, open-world survival games are always good for a laugh. After all, they model systems like pooping and sleeping, and a mention of 'shitting the bed' is already 90 percent of a joke. It was about half-past midnight on the island. I was scrambling through the thick forest during the pitch black night, searching up and down the low-poly hills to find flint so I could light a fire. Another player had promised to help me find resources; it felt like ages since I saw their white shirt bound off into the dark distance.
I found what sounded, based on my footsteps, like a vein of ore. Surely, I thought, there must be some flint somewhere in this pile of rocks. I took out my axe, reared back for a swing, when a sudden roar told me I was too late.
Moments later I was eaten by a puma.Ylands is the new creative survival sandbox from Bohemia Interactive, the team behind the Arma series and DayZ. It’s a low-polygon adventure played across various islands, or Ylands. The game’s trailer sets the scene–in survival mode, you play as the castaway of a recent shipwreck, and you need to make a life for yourself with what’s available to you. What sets Ylands apart from Minecraft is a unique sense of style, a deeper survival sandbox, and a set of visual scripting tools that offers players the promise of building their own games for others to play.The game s workshop contains scenarios like the Wild West, pirate ship battles, sky battle arenas, and race tracks.The coolest parts of Ylands are those that aren’t available in something like vanilla Minecraft. To retaliate for my previous embarrassment at the hands of that puma, I created a new island world in creative mode. With the Creator Cube, players can spawn anything they’d like and have access to some really deep terrain editing tools.
With a few quick clicks, I spawned a healthy inventory of weapons and ammo, and I summoned the parts necessary to build a basic Jeep. I loaded up my weapons into the trunk of my off-roader and I set out to kill every single puma I could find.Some of my favorite Ylands were themed instances with their own rules and styles of play. The game’s workshop contains scenarios like the Wild West, pirate ship battles, sky battle arenas, and race tracks.
One scenario found a friend and I looking for hidden rooms and objects at an abandoned villain’s lair in the thick jungle. Another Yland, Stunt Town, lets players drive off a ramp in a massive 10-seat car, or hurtle through a ring of fire in a hot dog truck. The modes of play enabled by Ylands' comprehensive toolset, built-in workshop, and easy-to-create servers feel weirder and more diverse than other sandbox titles.Ylands’ creative tools are reminiscent of Disney Infinity’s Toybox mode and LittleBigPlanet’s creative suite. Players can create shareable mini-games across a variety of genres using Ylands as a platform. The creative mode includes tools like comprehensive terrain manipulation and the ability to assign clothing and items to roles that other players can choose when they join an instance.
These tools are the beginning of what Bohemia promises will constitute a rich visual scripting engine upon the game’s final release. The Early Access release has inspired simple platformers and recreations of Pac-Man, so I’m curious to see what will be possible with the final toolbox.Even with all this promise, Ylands' Early Access build definitely feels like it needs more time in the oven. I frequently ran into issues with lag, lighting, and even game-breaking bugs that ended my play sessions.
The game’s low-polygon style makes for gorgeous vistas and some really stand-out visuals—however, it's still a survival game, and those visuals make it sometimes very difficult to determine exactly what minerals you’re gathering. For example, say you’re on a hillside, looking for veins of ore; sometimes, what looks like iron is actually dirt. Or, you’ll be making an impact with your pick, and audio cues will tell you you’re digging into stone, but you get clumps of dirt at best.Ylands offers a ton of promise, and when it works, it brings something truly different to the genre.On the plus side, the survival sandbox is extensive. Players in survival explore a series of randomly generated islands connected by a vast ocean. Each island offers different biomes, abandoned buildings, hidden temples, and even boss creatures in the island’s depths.
The game has several systems that I need more time to master, including a magic and potions mechanic and a kind of energy called Ylandium that can power machines.Offering such an expansive and deep sandbox, however, might mean that newcomers will find themselves in the dark the first couple hours of play. I mean that literally—it took me more than a few in-game days to figure out exactly how to find flint in order to light fires. Ylands isn’t always the best at communicating what objects you’re picking up and what they’re useful for. Between that and the game’s complex controls, it felt like the learning curve was a bit higher than other survival sandbox games.Ylands is a gorgeous game full of interesting systems. It offers a ton of promise and, when it works, it brings something truly different to the genre.
Finding a group of strangers, building a huge car with a bunch of seats, and driving it off a ramp before launching into a gunfight is really, really fun. Bohemia’s built an infrastructure in Ylands that makes that kind of gameplay relatively easy to come by.It’s a variety of creativity and play that genre standbys like Minecraft can’t offer without heaps of mods or private servers. Though there are a host of issues that put a damper on the promise of the game’s survival mode, I’m excited to see what this game looks like when it’s out of Early Access and open to everyone. Who knows–maybe shipwrecks can be fun after all.
At first glance, Ylands looks like your standard survival game: you wake up on a desert island ready to craft tools, gather resources and fend off aggressive wildlife. But what sets it apart is the variety of things you can find and craft (diving off the starter island might net you some scuba gear and a treasure map, for example), as well as a game editor that lets you create an endless number of scenarios.Basically, you can set up any island (or Yland, as in 'Your land') however you want. If you get bored of taming horses and brewing potions then you can make an icy race track and send vintage cars skidding into the bends.
The terrain is fully modifiable so you can siege a castle, battle pirate ships, build a platforming puzzle or fling horses for miles using catapults. The game editor is built right in and you can play through other players' creations in the Ylands Workshop, which is surely where you'll get the most fun. You can switch between single-player and multiplayer on the fly, which is neat.The Early Access version has just come out on Steam, and it will set you back £10.40/$12.00. For that you also get $20 worth of credit at the in-game store to buy cosmetic items for your character. The final version, which will be more expensive, will come with a new world to explore as well as NPCs.Looking at the early Steam reviews, most people are impressed with the game's flexibility, but the main gripe seems to be with the performance and optimisation, particularly in the laggy multiplayer. Still, it's early days yet. Developer Bohemia Interactive (from the Arma games) says it will be in Early Access for up to 8 months, which is plenty of time to iron out the creases.
It's an interesting concept, and it might be worth a look if you don't mind some performance hiccups. At first glance, Ylands looks like your standard survival game: you wake up on a desert island ready to craft tools, gather resources and fend off aggressive wildlife. But what sets it apart is the variety of things you can find and craft (diving off the starter island might net you some scuba gear and a treasure map, for example), as well as a game editor that lets you create an endless number of scenarios.Basically, you can set up any island (or Yland, as in 'Your land') however you want. If you get bored of taming horses and brewing potions then you can make an icy race track and send vintage cars skidding into the bends. The terrain is fully modifiable so you can siege a castle, battle pirate ships, build a platforming puzzle or fling horses for miles using catapults.
The game editor is built right in and you can play through other players' creations in the Ylands Workshop, which is surely where you'll get the most fun. You can switch between single-player and multiplayer on the fly, which is neat.The Early Access version has just come out on Steam, and it will set you back £10.40/$12.00. For that you also get $20 worth of credit at the in-game store to buy cosmetic items for your character.
The final version, which will be more expensive, will come with a new world to explore as well as NPCs.Looking at the early Steam reviews, most people are impressed with the game's flexibility, but the main gripe seems to be with the performance and optimisation, particularly in the laggy multiplayer. Still, it's early days yet. Developer Bohemia Interactive (from the Arma games) says it will be in Early Access for up to 8 months, which is plenty of time to iron out the creases. It's an interesting concept, and it might be worth a look if you don't mind some performance hiccups.